Retrospective ideas for teams that are tired of the same three questions.
A retrospective is a short meeting where a team looks back on a stretch of work and agrees what to change. It's one of the most useful habits a team can have, and one of the easiest to let go stale. Here are 15 formats to keep retros fresh, how to run one online, and how to make sure something actually changes afterwards.
By Jitto Joseph4 min read
How a retro runs
Whatever the format, most good retros follow the same five steps. The formats below change the middle; keep the start and the end.
| Step | Time | What happens |
|---|---|---|
| Set the stage | 5 min | A quick check-in, and a reminder that it's about the work, not blame |
| Gather input | 10 min | Everyone writes notes on their own, then shares |
| Find themes | 10 to 15 min | Group the notes and vote on what matters most |
| Decide actions | 10 min | Two or three concrete changes, each with an owner |
| Close | 5 min | Check last time's actions, and a one-line round on the retro itself |
Quick formats
For short retros, or a team new to them.
- 1.
Start, stop, continue
The classic
What should we start doing, stop doing and keep doing? Simple and always useful.
- 2.
Mad, sad, glad
For feelings, not just process
What made people angry, disappointed or pleased. Good after a hard stretch.
- 3.
Keep, add, less, more
Finer than start, stop, continue
Four columns that let people suggest turning something up or down rather than on or off.
- 4.
One word
Five minutes
Each person describes the last sprint in one word, then explains it. A good opener, or a whole retro on a busy week.
Visual formats
Pictures make people think differently. Draw the frame on a shared whiteboard and let everyone add notes.
- 5.
Sailboat
Wind, anchors, rocks, island
The island is the goal; wind is what pushed us forward, anchors held us back, rocks are risks ahead.
- 6.
Rose, thorn, bud
Good, bad, promising
A rose is something that went well, a thorn a problem, a bud an idea or opportunity starting to grow.
- 7.
Starfish
Five arms
Keep doing, less of, more of, stop doing, start doing. Useful when start, stop, continue feels too blunt.
- 8.
Timeline
For long or eventful stretches
Draw the period as a line and let everyone mark highs and lows. Patterns show up that a list hides.
Deeper formats
For when a problem keeps coming back, or a project has ended.
- 9.
Five whys
One problem, to the root
Pick one problem and ask "why?" until you reach a cause you can change.
- 10.
Pre-mortem
Looking ahead
Imagine the next project has failed. What went wrong? Then plan to prevent the likeliest causes.
- 11.
Lean coffee
The team sets the agenda
Everyone suggests topics, the team votes, and you discuss them in order with a timer.
- 12.
Liked, learned, lacked, longed for
After a project
Four questions that balance what went well with what was missing.
Formats that lift the mood
After a tough release or a long quarter, start with what went right.
- 13.
Kudos round
Ten minutes
Everyone thanks someone for something specific. Then move on to what to change.
- 14.
Three little pigs
Straw, sticks, bricks
What's fragile, what holds but could be stronger, and what's solid. Light-hearted, but it finds real risks.
- 15.
Hopes and worries
Before a big stretch
What people hope for and what worries them about what's next. Pair it with a few team building questions if the team is new.
Running a retro online
- Write first, in silence. Five minutes of everyone writing notes on their own gets ideas from quiet people, not just the loudest.
- Use a shared board. A shared online whiteboard or a simple doc with columns. Keep the same board from retro to retro so you can look back.
- Keep cameras optional, voices on. What matters is that people talk; nobody needs to stare at a grid of faces for forty-five minutes.
- Rotate the facilitator. Someone different each time keeps the format fresh and lets the manager just take part.
- Allow anonymous notes when trust is low. Honest input beats polite input. Move back to named notes as trust grows.
Make the actions stick
- Two or three actions, no more. A long list of actions means none of them happen.
- An owner for each. "We should" isn't an action. A name and a date are.
- Put them on the board. Add the actions to your task board with the rest of the work, not in a separate document.
- Open with last time's actions. Start each retro by checking what happened to the last ones. It's the fastest way to show retros matter.