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Retrospective ideas for teams that are tired of the same three questions.

A retrospective is a short meeting where a team looks back on a stretch of work and agrees what to change. It's one of the most useful habits a team can have, and one of the easiest to let go stale. Here are 15 formats to keep retros fresh, how to run one online, and how to make sure something actually changes afterwards.

By Jitto Joseph4 min read

How a retro runs

Whatever the format, most good retros follow the same five steps. The formats below change the middle; keep the start and the end.

StepTimeWhat happens
Set the stage5 minA quick check-in, and a reminder that it's about the work, not blame
Gather input10 minEveryone writes notes on their own, then shares
Find themes10 to 15 minGroup the notes and vote on what matters most
Decide actions10 minTwo or three concrete changes, each with an owner
Close5 minCheck last time's actions, and a one-line round on the retro itself
Forty-five minutes suits a team of up to ten, every two to four weeks.

Quick formats

For short retros, or a team new to them.

  1. 1.

    Start, stop, continue

    The classic

    What should we start doing, stop doing and keep doing? Simple and always useful.

  2. 2.

    Mad, sad, glad

    For feelings, not just process

    What made people angry, disappointed or pleased. Good after a hard stretch.

  3. 3.

    Keep, add, less, more

    Finer than start, stop, continue

    Four columns that let people suggest turning something up or down rather than on or off.

  4. 4.

    One word

    Five minutes

    Each person describes the last sprint in one word, then explains it. A good opener, or a whole retro on a busy week.

Visual formats

Pictures make people think differently. Draw the frame on a shared whiteboard and let everyone add notes.

  1. 5.

    Sailboat

    Wind, anchors, rocks, island

    The island is the goal; wind is what pushed us forward, anchors held us back, rocks are risks ahead.

  2. 6.

    Rose, thorn, bud

    Good, bad, promising

    A rose is something that went well, a thorn a problem, a bud an idea or opportunity starting to grow.

  3. 7.

    Starfish

    Five arms

    Keep doing, less of, more of, stop doing, start doing. Useful when start, stop, continue feels too blunt.

  4. 8.

    Timeline

    For long or eventful stretches

    Draw the period as a line and let everyone mark highs and lows. Patterns show up that a list hides.

Deeper formats

For when a problem keeps coming back, or a project has ended.

  1. 9.

    Five whys

    One problem, to the root

    Pick one problem and ask "why?" until you reach a cause you can change.

  2. 10.

    Pre-mortem

    Looking ahead

    Imagine the next project has failed. What went wrong? Then plan to prevent the likeliest causes.

  3. 11.

    Lean coffee

    The team sets the agenda

    Everyone suggests topics, the team votes, and you discuss them in order with a timer.

  4. 12.

    Liked, learned, lacked, longed for

    After a project

    Four questions that balance what went well with what was missing.

Formats that lift the mood

After a tough release or a long quarter, start with what went right.

  1. 13.

    Kudos round

    Ten minutes

    Everyone thanks someone for something specific. Then move on to what to change.

  2. 14.

    Three little pigs

    Straw, sticks, bricks

    What's fragile, what holds but could be stronger, and what's solid. Light-hearted, but it finds real risks.

  3. 15.

    Hopes and worries

    Before a big stretch

    What people hope for and what worries them about what's next. Pair it with a few team building questions if the team is new.

Running a retro online

  • Write first, in silence. Five minutes of everyone writing notes on their own gets ideas from quiet people, not just the loudest.
  • Use a shared board. A shared online whiteboard or a simple doc with columns. Keep the same board from retro to retro so you can look back.
  • Keep cameras optional, voices on. What matters is that people talk; nobody needs to stare at a grid of faces for forty-five minutes.
  • Rotate the facilitator. Someone different each time keeps the format fresh and lets the manager just take part.
  • Allow anonymous notes when trust is low. Honest input beats polite input. Move back to named notes as trust grows.

Make the actions stick

  • Two or three actions, no more. A long list of actions means none of them happen.
  • An owner for each. "We should" isn't an action. A name and a date are.
  • Put them on the board. Add the actions to your task board with the rest of the work, not in a separate document.
  • Open with last time's actions. Start each retro by checking what happened to the last ones. It's the fastest way to show retros matter.

Common questions.

What is a retrospective?

A short, regular meeting where a team looks back on a stretch of work, talks about what went well and what didn't, and agrees on a few changes.

How do you make a retrospective fun?

Change the format every few retros, use visual formats such as the sailboat, open with kudos, and make sure the actions actually happen, so the time feels worth it.

How long should a retrospective be?

About forty-five minutes for a two-week sprint and a team of up to ten. Longer projects or bigger teams may need an hour.

How often should a team hold a retrospective?

At the end of each sprint, or every two to four weeks, plus one at the end of any big project.

How do you run a retrospective remotely?

Use a shared board, give people a few minutes to write on their own before discussing, keep it to a few actions with owners, and rotate who facilitates.

Still wondering? Try the demo office and see for yourself.

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